![]() ACTASF accomplishes this by streamlining the game system. Smaller skirmishes can be played in as little as one hour. By using the ACTASF system, even the largest battles can be completed in a single evening. ACTA doesn’t even have any version of hex-based rules.) As one can see from this quote on the Mongoose Publishing webpage “From skirmishes involving lone destroyers to the clashing of large fleets against their bitterest rivals, A Call to Arms: Star Fleet is your ticket to exciting battles that take place in the depth of space.” this is a system designed for massed fleet combat. ![]() (Of course, SFB, FC, and Starmada have hexless miniatures rules, but these are rarely used. Unlike Star Fleet Battles, Starmada, or Federation Commander, A Call to Arms: Star Fleet is designed to be a hexless, miniatures combat simulation for entire fleets of starships. A Call to Arms: Star Fleet has started shipping and should be in (or available through) finer game stores in the US, Canada, and UK. ![]() This new game is a true fleet-action game utilizing the popular A Call to Arms game engine, which Mongoose Publishing originally created for Babylon 5 and has used since then for other projects including Noble Armada. ![]() Thomas, USS Tennessee ADB, Inc.’s joint venture with Mongoose Publishing has resulted in the production of an entirely new game set in the Star Fleet Universe.
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